The map also introduces two new buildables the Riot Shield and the Teleporter Signal Amplifier, the latter being used to access the Pack-a-Punch Machine. There are also several new Mystery Box locations as well, with the initial Mystery Box location being either in the Main Offices or on the upper level of the War Room. In addition to this, the steps taken to reach the Pack-a-Punch Machine have also changed. The Perk-a-Colas are replaced by the new perk system introduced in Black Ops 4. However, like Blood of the Dead, the remake of Mob of the Dead, there are a few new rooms added to the map, including the Central Filing and Main Offices on the first floor, and the Server Room in the War Room. ^1Effect 'fx/explosions/fx_exp_rocket_default_sm.Being a reimagining of "Five", Classified's layout is mostly identical. ^1ERROR: image 'i_t6_reticle_rocket_launcher' is missing ^1Effect 'fx/zombie/fx_muz_lg_mg_3p_ug_zm.efx' not found ^1Effect 'fx/zombie/fx_muz_lg_mg_1p_ug_zm.efx' not found ^1Effect 'fx/zombie/fx_muz_lg_shotgun_3p_ug_zmb.efx' not found ^1Effect 'fx/zombie/fx_muz_lg_shotgun_1p_ug_zmb.efx' not found ^1Effect 'fx/zombie/fx_muz_sm_pistol_3p_ug_zmb.efx' not found ^1Effect 'fx/zombie/fx_muz_sm_pistol_1p_ug_zmb.efx' not found ^1ERROR: Material mtl_origins_camo_alt was not found in gdtDB ^1Effect 'fx/zombie/fx_muz_md_rifle_3p_ug_zmb.efx' not found ^1Effect 'fx/zombie/fx_muz_md_rifle_1p_ug_zmb.efx' not found Processed (0 GDTs) (0 assets) in 1.546 secĬ:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\/bin/linker_modtools.exe -language english -fs_game samantha -modsource zm_mod Maybe if you make another bo4 pack you could have both versions of the overkill?Ĭ:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\/gdtdb/gdtdb.exe /update I probably won't get around to separating them but I will hope to at least fix the crash. The separate weaponfiles are for the minigun and grenade launcher parts of the Overkill, since the grenade launcher is projectile based, and the minigun part is bullet based (hence bulletweaponfile and projectileweaponfile types). To separate the grenade launcher from the Overkill, you'll have to do a number of things, including duplicating the base weaponfile (t8_overkill_zm) to make a different one, removing the alt weapons stuff, and hiding the tags for the grenade launcher (so it still isn't visually on the gun in-game). Hey modric! I'm not sure why it's causing a crash. can i use both? i saw in ape they have different files for each. Giving players t8_overkill crashes my game, and also it says it has the grenade launcher by default? I want to use the non grenade version and have it so players can upgrade to the grenade version through a side quest. Unless you have like a 120 guns in your map, that shouldn't be happening. No errors except from a bad bulletmesh or something.Ĭould it be a limit on how weapons you can have in a map? Works fine for me, do you have any errors in the console? Weapons Specials>Overkill: prevents me from launching my map :\ Overkill: prevents me from launching my map :\ Has the grenade launcher attachment by default Packed model has a holographic sight and extended fast mags Packed model goes to iron sights and has extended mags Packed model has a recon sight and fast mags Packed model has a holographic sight and fast mags Packed model has a holographic sight and extended mags Packed model has a reflex sight and extended fast mags Packed model has a reflex sight and extended mags Packed model has an ELO sight and fast mags Packed model has a reflex sight and adds a stock Packed model has an ELO sight and extended mags Packed model has a reflex sight and fast mags Official anims, sounds, and custom slide The weapon packs, other guns, and credits are at the master hub. Here are the individual release weapons from BO4 to BO3.
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